Tutorial: Fazer canais de TV

segunda-feira, 12 de setembro de 2011 0 comentários

In the real pokemon games. you can select a tv and view a text that would represent a real tv broadcast.


To make a TV work like this in pokemon essentials, first, you need to make a event.

Lable the event TV Broadcast, or something memorible.

TV.png

Make an event, Control Variables:

Then make an unused variable and name it to the extent of your tv braodcast of somekind.

When you select the varable, Select the bullet "Random" and make a range of the different broadcasts you want to make. (E.g. I made it 0 ~ 7 because I have 8 different broadcasts.)

Variable rename.png

Once youv'e done that, Make a new event' Conditional Branch: Variable[Your Variable] then, is equal to "constant" then a number in your range.

Make sure to uncheck the "Set handling when conditions do not apply" box because the conditions will never NOT apply.



constant























After that, just display the text of what you want your broadcast to display.

New Bitmap Image.png

EXAMPLE:

@>Control Variables:[0030:Reserved - Tv Show]=Random No. (0...3) @>Conditional Branch: Variable[0030:Reserved - Tv Show]==0  @>Text: MC: Hello Sinnoh! This is Sinnoh Now! : Branch End @>Conditional Branch: Variable[0030:Reserved - Tv Show]==1  @>Text: I'm here at Route 1 with \PN.  @>Text: He is a trainer who is working hard.  @>Text: Keep at it \PN! : Branch End @>Conditional Branch: Variable[0030:Reserved - Tv Show]==2  @>Text: This is Broadcast number 3 : Branch End @>Conditional Branch: Variable[0030:Reserved - Tv Show]==3  @>Text: This is Broadcast number 4 : Branch End 

If you want to make a broadcast that displays only after a certain event happens, Create an other varable describing an event. Then, in the game, make the variable set to the number of choice.

@>Conditional Branch: Variable[0031:No. Ch.]==0  @>Control Variables:[0030:Reserved - Tv Show]=Random No. (0...3)  @>Conditional Branch: Variable[0030:Reserved - Tv Show]==0   @>Text: MC: Hello Sinnoh! This is Sinnoh Now!  : Branch End  @>Conditional Branch: Variable[0030:Reserved - Tv Show]==1   @>Text: I'm here at Route 1 with \PN  : Branch End2  @>Conditional Branch: Variable[0030:Reserved - Tv Show]==2   @>Text: This is Broadcast number 3  : Branch End  @>Conditional Branch: Variable[0030:Reserved - Tv Show]==3   @>Text: This is Broadcast number 4  : Branch End  @>Conditional Branch: Variable[0031:No. Ch.]==1  @>Control Variables:[0030:Reserved - Tv Show]=Random No. (0...4)  @>Conditional Branch: Variable[0030:Reserved - Tv Show]==0   @>Text: MC: Hello Sinnoh! This is Sinnoh Now!  : Branch End  @>Conditional Branch: Variable[0030:Reserved - Tv Show]==1   @>Text: I'm here at Route 1 with \PN  : Branch End2  @>Conditional Branch: Variable[0030:Reserved - Tv Show]==2   @>Text: This is Broadcast number 3  : Branch End  @>Conditional Branch: Variable[0030:Reserved - Tv Show]==3   @>Text: This is Broadcast number 4  : Branch End  @>Conditional Branch: Variable[0030:Reserved - Tv Show]==4   @>Text: \PN has just beatten the pokemon league!!!  : Branch End : End 

So, when you beat the pokemon league, make the control Variable = 1 and it will display the random text that includes talk of your beating the pokemon league.

This can also work by adding the variable for Time Related Events to make a certain broadcast only happen at night or during the day.

If you need an example, just look at the common event 002: Brawly Dependant Event. for displaying random messages when you talk to your partner.

Warning: this is just example text, do not try to copy this text into the event manager in RPG Maker XP.

If you want to make commercials, make an other common event for such, and use the same tv show variable. Then, when you make the TV event in the map editor, Make the first page:

Action button,

No Switches

No Graphic

@>Call Common Event: Tv Broadcast @>Control Self Switch: A =ON @> 

And the second page,

Action Button

Self Switch A is On

No Graphic

@>Call Common Event: Commercials chloe 

Then, when you view a broad cast, then click on the tv again, it will display commercials until you leve the room.

Thank you very much and good luck.

Nota: Este tutorial está em Inglês. Para o traduzir basta clicar no botão do tradutor que diz Português.

Fonte:Pokémon Essentials Wikia

Tutorial: Dar um Pokémon Shiny

segunda-feira, 5 de setembro de 2011 1 comentários

1º- Crie um novo evento e dê o nome que quiser.

2º- Vá à terceira página de "Event Commands" e escolha "Script..."
4º- Escreva o seguinte código (ou copie e cole) :
poke=PokeBattle_Pokemon.new( PBSpecies::NOME_DO_POKÉMON,NÍVEL_DO_POKÉMON,$Trainer ) poke.makeShiny pbAddToParty(poke)

5º- Aperte OK e já está.

 
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